tl;dr
Enscape's origin as a VR startup pivoting to real-time architectural rendering
Focus on customer acquisition and no-brainer pricing over revenue optimization
Building a strong tech team and automating processes for efficient scaling
Leveraging community and content marketing instead of traditional sales teams
The future of rendering with AI and potential consolidation of design tools
Challenges and opportunities in harmonizing 2D and 3D workflows in AEC
Credit goes a lot to Lumion. We admired them a lot. We thought they did a lot of things well. And then we also did copy some of the presence of what they did on their website.
🎧 Listen To This Episode
Enscape's origin as a VR startup pivoting to real-time architectural rendering
Enscape's journey began as a different company called InReel, focused on virtual reality. After two pivots, they found their niche in architectural visualization. The team, consisting of founders with backgrounds in business engineering and mechanical engineering, had no prior experience in rendering or architecture. This fresh perspective allowed them to approach the industry's challenges with innovative solutions.
Initially, they experimented with using Unreal Engine for visualizations, offering services to architects. However, they quickly realized that the turnaround time was too slow for architects' needs. This insight led to the development of Enscape, a tool that could provide real-time rendering capabilities directly within the architect's workflow.
The key innovation came from co-founder Thomas, who developed a clever method for real-time rendering. By optimizing the rendering process and taking advantage of the static nature of architectural scenes, Enscape was able to deliver high-quality visualizations at unprecedented speeds. This technical breakthrough set the foundation for Enscape's success in the market.
Moritz, one of the founders, reflected on their journey:
"We started a different company where Enscape developed out of it, which was called InReel back in the day. So yeah, that was a VR startup when we founded it. And after two pivots, it... Well, we had some ties to Unreal at some point because we were using Unreal before we finally made the move to develop Enscape."
This pivot from VR to architectural rendering demonstrates the importance of remaining flexible and responsive to market needs. By listening to potential customers and identifying a gap in the existing solutions, Enscape was able to create a product that resonated strongly with architects and designers.
Focus on customer acquisition and no-brainer pricing over revenue optimization
One of the key strategies that set Enscape apart was its focus on rapid customer acquisition rather than maximizing revenue from the outset. The team believed in offering their solution at a "no-brainer" price point, making it easy for potential customers to adopt the technology without hesitation.
Moritz explained their approach:
"What we focused on was always customer acquisition. So we wanted to price our solution, not at the highest price we could possibly get, but at a no-brainer price where everyone could quickly adopt it."
This strategy allowed Enscape to quickly build a large user base and establish itself as a go-to solution in the architectural visualization market. By prioritizing growth over immediate profitability, they were able to create a strong foundation for future success.
The company also took an innovative approach to their licensing model, offering both monthly and yearly options. While this led to high churn rates for monthly subscriptions, it served as an extended trial period that often led to conversions to annual licenses. This flexible approach allowed customers to experience the value of Enscape before committing to a longer-term subscription.
However, this strategy did present challenges when it came to valuation discussions with potential acquirers. Moritz noted:
"Churn was a number, you know, we had this license model where we had the monthly and then we had the yearly licenses and the yearly floating licenses and the monthly license, we had a lot of churn. We had 100% churn or something. It was very, very high because people would use it as an extended trial."
Despite these challenges, the focus on customer acquisition and satisfaction ultimately paid off, leading to strong growth and market penetration.
Building a strong tech team and automating processes for efficient scaling
Enscape's success was built on a foundation of technical excellence and efficient operations. The company placed a heavy emphasis on building a strong technical team, recognizing that innovation in their field required top-tier talent.
Moritz highlighted the importance of their technical focus:
"Our focus was if you want to be a tech company, you should also have a good tech team. As I said before, you want to be able to react quickly and unfortunately, the more features you have in the tool, the more people you need to maintain just the current feature set."
This commitment to technical excellence allowed Enscape to continually improve their product and stay ahead of competitors. However, they also recognized the need to balance innovation with efficiency as the company grew.
One key strategy was automating processes wherever possible, particularly in customer support. This approach allowed Enscape to scale more efficiently than some of their competitors. Moritz noted:
"By the time we merged with Chaos, I think we had similar numbers, but they have had twice the people because we automated more than they did."
This focus on automation not only improved efficiency but also allowed the company to maintain a lean operation as it grew. By the time of their first acquisition, Enscape had grown to around 50 employees, and by the merger with Chaos, they had reached approximately 120 team members.
The composition of the team reflected their priorities, with a significant portion dedicated to product development and technical roles. As the business scaled, they also invested in areas like customer support and marketing, always with an eye toward maintaining their innovative edge.
Leveraging community and content marketing instead of traditional sales teams
One of the most striking aspects of Enscape's growth strategy was their decision to forego a traditional sales team, instead relying heavily on community building and content marketing to drive adoption. This approach was particularly well-suited to the architecture and engineering community, which values peer recommendations and hands-on experiences.
Moritz explained their rationale:
"If you have salespeople, it's a lot more costly than if you just focus on marketing. So if you want to stay lean early on, it's the founders who do the sales and you don't want external salespeople."
Instead of building an internal sales force, Enscape invested in creating a strong community around their product. They hired a dedicated community manager and focused on fostering connections among users. This strategy not only helped spread awareness of the product but also created a valuable feedback loop for continuous improvement.
The company also leveraged content marketing effectively, creating materials that showcased the capabilities of their software and provided value to potential users. This approach allowed them to reach their target audience without the high costs associated with traditional sales teams.
Moritz emphasized the importance of this community-driven approach:
"I really like when I got to like this community and this industry, because I really like the community and how people work together, even there in different companies, and then how they share knowledge. And this is amazing."
This strategy proved particularly effective in the architecture and engineering space, where professionals often rely on peer recommendations and are actively engaged in sharing knowledge and best practices. By tapping into this existing community dynamic, Enscape was able to build a loyal user base and drive organic growth.
The future of rendering with AI and potential consolidation of design tools
As the rendering industry continues to evolve, artificial intelligence is emerging as a game-changing technology. AI has the potential to dramatically improve rendering quality while reducing the computational resources required. Moritz shared his thoughts on this trend:
"I think every rendering tool has to go with AI at some point because it gets so much cheaper and the quality is just there. But yeah, it's a process to get there."
AI is particularly promising for early-stage design visualization, where it can quickly generate high-quality renderings from rough concepts. This capability could significantly speed up the ideation and client presentation phases of architectural projects.
However, challenges remain, particularly in maintaining consistency across multiple renderings of the same design from different angles. Moritz noted:
"If you have a building and then you create a prompt and you create a rendering, and now you want to have the same rendering with the same background from a different angle for the same building, this is very tricky because things will always change."
Looking to the future, there's potential for further consolidation in the design technology stack. Many users express a desire for more integrated solutions that combine authoring tools with rendering capabilities. Moritz reflected on this possibility:
"I think if you again look from what a customer wants, I think a customer doesn't want 50 different tools for 50 things he wants to do. He wants to have one solution that works and he doesn't have to always check is there a new solution, is there a new solution."
This trend towards integration could pose both opportunities and threats for specialized rendering tools like Enscape. While there's a risk of being made obsolete by more comprehensive solutions, there's also the potential for partnerships or acquisitions that could create more powerful, integrated design platforms.
Challenges and opportunities in harmonizing 2D and 3D workflows in AEC
The architecture, engineering, and construction (AEC) industry is at a crossroads when it comes to 2D and 3D workflows. While 3D modeling and visualization have become increasingly prevalent, many processes still rely on 2D plans and drawings. The challenge lies in harmonizing these different approaches to create more efficient and integrated workflows.
Moritz raised an important question about this integration:
"Some of these trades you will always have 2D plans. And if you want to harmonize and have a 3D model of everything but then someone is still working in 2D plans, how can you harmonize that?"
This highlights the complexity of fully transitioning to a 3D-centric workflow in an industry with deeply entrenched 2D practices. However, there's a growing consensus that the future will involve a hybrid approach, where 3D models serve as the primary source of design information, but 2D representations can be quickly generated as needed.
Martin, one of the podcast participants, suggested:
"My intuition is that even if these 3D tools will evolve, you will have trades, be able to very quickly generate 2D stuff out of these 3D software or files and whoever wants to play with 3D, they will and whoever wants to get 2D, will get it very quickly, get it done in 2D."
This vision of the future emphasizes the importance of interoperability and flexibility in design tools. The ideal solution would allow seamless transitions between 2D and 3D representations, catering to the diverse needs of different stakeholders in the AEC process.
Patric, another participant, highlighted the practical reasons for maintaining both 2D and 3D capabilities:
"The collaboration will be among experts as well as non-experts. It will be among people who have within the expert part of the workflow, a very, very deep, singular specialization, and it will be among experts that need to look at a ton of workflows."
This diversity of users and use cases underscores the need for versatile tools that can accommodate different levels of technical expertise and various workflow requirements. As the industry continues to evolve, companies that can effectively bridge the gap between 2D and 3D, while leveraging emerging technologies like AI, will be well-positioned to lead the next generation of design and visualization tools.
Companies/Persons Mentioned
Enscape: https://enscape3d.com/
Chaos Group: https://www.chaos.com/
Lumion: https://lumion.com/
Autodesk: https://www.autodesk.com/
Sign up to the Bricks & Bytes Newsletter In Construction Tech
Join over 1,000 like-minded Founders, Investors and Techies disrupting the way we build.
Permalink: https://bricks-bytes.beehiiv.com/subscribe
LinkedIn: https://www.linkedin.com/company/bricks-bytes/
X/Twitter: https://twitter.com/bricksbytespod
Youtube: https://www.youtube.com/channel/UCmNbunUTIIQDzbJgGJt9_Zg
Instagram: https://www.instagram.com/bricksbytes/
Patric Hellermann: https://www.linkedin.com/in/aecvc/
Timestamps
(00:00) - Introduction
(01:36) - Origins of Enscape and pivots from VR to architectural rendering
(05:13) - Enscape's innovative approach to real-time rendering
(10:19) - The importance of rendering throughout the design process
(14:08) - Technical innovations that set Enscape apart
(17:16) - Growth strategy and focus on customer acquisition
(21:25) - Interactions with Autodesk and market positioning
(26:31) - Acquisitions and exit strategy
(29:44) - Key metrics and challenges in valuation
(34:52) - Team composition and growth
(38:19) - Marketing and community-building strategies
(46:56) - The future of rendering with AI
(51:01) - Potential consolidation in the design tech stack
(59:27) - Challenges in harmonizing 2D and 3D workflows
(01:03:14) - Conclusion and wrap-up
#ArchitecturalRendering #StartupSuccess #DesignTech